I work in Flutter and Android, end to end — release, store compliance, monetisation, and the parts that only break in production. My own apps are live on Google Play. I also build Python automation and run the infrastructure behind client sites.

Ez Pop It — Now on Google Play
About
I build Android apps in Flutter and release them myself — which means I have met the Play Store review process, the billing edge cases and the production bugs first-hand, not in theory. Here is how I work.
Everything in my portfolio is live — published to Google Play or running in production for a client. Not demos, not tutorials.
You get a fixed price and an explicit list of what is not included. If the work turns out to be bigger, you hear it before I do it — not on the invoice.
Clear configuration and written handover notes, so the next change does not have to come through me. You own what you paid for.
Services
Three kinds of work I do often enough to quote confidently. Fixed scope and fixed price, with the boundaries written down.
New apps or changes to an existing codebase — built, tested on real devices, and released. Most of my work is picking up code someone else started.
Rejections diagnosed and fixed: Data Safety, permissions, privacy policy, account deletion. I get stalled apps into production.
AdMob and Google Play Billing wired up correctly, including the parts that only break in production — plus Python pipelines for work you repeat by hand.
Portfolio
Explore my mobile app development projects. From games to utility apps, each project represents my passion for creating engaging mobile experiences.
A fun and relaxing pop-it game for everyone.


Learn to read and write Japanese hiragana & katakana from zero.


The case studies cover the constraints, the trade-offs and the measurable results — from shipping a subscription app with no backend to running three client sites on one server.
Read the case studiesContact
Interested in mobile app development or have a project idea? I'd love to hear from you — whether it's collaboration, questions about my work, or just to say hi.
Whether it's a mobile game, a business app, or just an idea you want to explore — drop me a line and let's talk about it.
Send an EmailUsually replies within 1–2 business days.
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